Supporting Stylized World Building and Gameplay Expansion for Squad Busters
Scaling Live Game Production Through
Structured Partnership For Brawl Stars
End-to-End Game Production. Built to Scale.
Modma Studios works with game teams to support art and production across mobile, PC, and console. We become part of your team, helping you build, run, and support games from early development to live operations.
About the Project
About the Project
In November 2023, Modma Studios began collaborating with Supercell on Squad Busters during an early stage of the game's development. What started as a focused 3D character art test with a single artist evolved into a structured art production partnership supporting characters, environments, renders, and live content updates.
In November 2023, Modma Studios began collaborating with Supercell on Squad Busters during an early stage of the game's development. What started as a focused 3D character art test with a single artist evolved into a structured art production partnership supporting characters, environments, renders, and live content updates.

Over the next two years, Modma Studios became a reliable content scaling partner for the project. Through dedicated art pods and disciplined production workflows, the team delivered assets while maintaining strong visual consistency, high acceptance rates, and reliable milestone delivery.
The collaboration continued until the game's final production update in December 2025.
Over the next two years, Modma Studios became a reliable content scaling partner for the project. Through dedicated art pods and disciplined production workflows, the team delivered assets while maintaining strong visual consistency, high acceptance rates, and reliable milestone delivery.
The collaboration continued until the game's final production update in December 2025.

The Challenge
The Challenge
As Squad Busters expanded, the demand for stylized, production-ready assets increased rapidly. The game required a wide range of assets including characters, environments, and marketing renders while maintaining the bold visual identity of the game.
The production environment required:
As Squad Busters expanded, the demand for stylized, production-ready assets increased rapidly. The game required a wide range of assets including characters, environments, and marketing renders while maintaining the bold visual identity of the game.
The production environment required:

Scalable game art production across multiple asset categories

Consistent stylization across characters and environments

High-volume character art and environment art creation

Reliable turnaround times aligned with milestone-based releases

Seamless integration into internal production pipelines
Supercell needed a partner capable of scaling art teams quickly while maintaining visual quality, technical stability, and predictable delivery timelines.
Supercell needed a partner capable of scaling art teams quickly while maintaining visual quality, technical stability, and predictable delivery timelines.
Our Approach
Our Approach
STAT LEAN, SCALE SMART
he collaboration began with one dedicated 3D artist focused on character styling and development. This initial test phase helped establish creative alignment and production reliability.
Once alignment was achieved, Modma Studios scaled the collaboration methodically by expanding the team and introducing structured production workflows.
he collaboration began with one dedicated 3D artist focused on character styling and development. This initial test phase helped establish creative alignment and production reliability.
Once alignment was achieved, Modma Studios scaled the collaboration methodically by expanding the team and introducing structured production workflows.


CROSS- FUNCTIONAL PRODUCTION
At peak capacity, the team included:
At peak capacity, the team included:

9 Artists - 3D Character Team

4 Artists - Environment Team

Art QA Team - Quality validation and consistency

2 Producers - Dedicated production management

Total active team size reached 15-16 members.
CROSS- FUNCTIONAL PRODUCTION
To support efficient scaling, Modma Studios established three focused production pods:
To support efficient scaling, Modma Studios established three focused production pods:

Character Art Team

Environment Team

Art QA Team
This pod-based structure allowed parallel production, clear ownership, and scalable asset delivery.
This pod-based structure allowed parallel production, clear ownership, and scalable asset delivery.


DELIVERING WITH PRODUCTION DISCIPLINE
Production workflows were embedded into milestone-based release cycles to support the game's content updates. Structured reviews, QA validation, and coordinated delivery ensured assets met visual standards while maintaining stable production timelines.
This approach allowed Modma Studios to deliver high volumes of assets while maintaining strong quality control.
Production workflows were embedded into milestone-based release cycles to support the game's content updates. Structured reviews, QA validation, and coordinated delivery ensured assets met visual standards while maintaining stable production timelines.
This approach allowed Modma Studios to deliver high volumes of assets while maintaining strong quality control.

Production Performance Metrics
562
Assets
Delivered
99%
Acceptance
Rate
100%
On-time
Delivery
15-16
Peak Team Size
(Members)

Production Performance Metrics
562
Assets
Delivered
99%
Acceptance
Rate
100%
On-time
Delivery
15-16
Peak Team Size
(Members)

Production Performance Metrics
562
Assets
Delivered
99%
Acceptance
Rate
100%
On-time
Delivery
15-16
Peak Team Size
(Members)

Production Performance Metrics
562
Assets
Delivered
99%
Acceptance
Rate
100%
On-time
Delivery
15-16
Peak Team Size
(Members)

Production Performance Metrics
562
Assets
Delivered
99%
Acceptance
Rate
100%
On-time
Delivery
15-16
Peak Team Size
(Members)

Major Milestones & Timeline
Major Milestones & Timeline
Year
Dec 2025
Production support continued until the game’s final content update before new character production was paused.
Production support continued until the game’s final content update before new character production was paused.
Year
Aug 2025
Largest Character Update
34 characters delivered in a single milestone, maintaining consistent styling across the game's universe.
Largest Character Update
34 characters delivered in a single milestone, maintaining consistent styling across the game's universe.
Year
Mar 2025
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
Year
Jan 2025
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
Year
All of 2024
The collaboration expanded as the game launched, scaling into environment art production and structured art pods.
The collaboration expanded as the game launched, scaling into environment art production and structured art pods.
Year
Nov 2023
Engagement began with a 3D character art test involving a single artist.
Engagement began with a 3D character art test involving a single artist.
Strategic Contribution
Strategic Contribution
Through structured art pods and disciplined workflows, Modma Studios supported Squad Busters during its most content-intensive production phases.
The collaboration demonstrated how scalable game art production pipelines enable studios to expand content rapidly while maintaining strong visual consistency.Over the course of the project, Modma Studios functioned as:
Through structured art pods and disciplined workflows, Modma Studios supported Squad Busters during its most content-intensive production phases.
The collaboration demonstrated how scalable game art production pipelines enable studios to expand content rapidly while maintaining strong visual consistency.Over the course of the project, Modma Studios functioned as:

A scalable game art production partner

A structured art pod extension for the internal team

A reliable milestone delivery partner

A content scaling engine supporting a global game IP



Key Takeaway
Key Takeaway
Scaling a global game universe requires more than creative talent. It requires structured production systems, dedicated teams, and reliable delivery processes.
Modma Studios supported the expansion of Squad Busters through:
Scaling a global game universe requires more than creative talent. It requires structured production systems, dedicated teams, and reliable delivery processes.
Modma Studios supported the expansion of Squad Busters through:


Game art production pods built for structured and scalable delivery


Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs


Game art production pods built for structured and scalable
delivery

Character and environment pipelines designed for consistent output


High-volume asset production across gameplay and content updates


Reliable long-term production support aligned with evolving game development needs
Game Art Highlights
Game Art Highlights

3D Weapons
3D Weapons

3D Character Art
3D Character Art

Render
Render

3D Character Art
3D Character Art
Looking to Scale Your Live Game?
Looking to Scale Your Live Game?
Modma Studios builds dedicated teams that integrate directly into your production environment and release cadence. From structured art pipelines to live implementation support, we enable scalable, reliable execution across evolving game ecosystems.
Modma Studios builds dedicated teams that integrate directly into your production environment and release cadence. From structured art pipelines to live implementation support, we enable scalable, reliable execution across evolving game ecosystems.



