BUILD


Game Art Production

Embedded art teams that build to your standards - from first concept to final frame.

BUILD


Game Art Production

Embedded art teams that build to your standards - from first concept to final frame.

BUILD


Game Art Production

Embedded art teams that build to your standards - from first concept to final frame.

Art production that earns its place in your pipeline - not just technically correct, but stylistically right, performance-ready, and built to your standards at whatever scale your game demands.



We embed directly into your team, align to your art direction from day one, and deliver without the back-and-forth that slows most external art engagements down.

We work across every discipline of game art - 2D, 3D, animation, tech art, and QA. Each area is covered by specialists who understand not just the craft, but the production reality behind it: tight timelines, evolving art direction, and the pressure of keeping quality consistent at volume.



Art production that earns its place in your pipeline - not just technically correct, but stylistically right, performance-ready, and built to your standards at whatever scale your game demands.



We embed directly into your team, align to your art direction from day one, and deliver without the back-and-forth that slows most external art engagements down.

We work across every discipline of game art - 2D, 3D, animation, tech art, and QA. Each area is covered by specialists who understand not just the craft, but the production reality behind it: tight timelines, evolving art direction, and the pressure of keeping quality consistent at volume.



2D art that looks right in the game, not just in isolation. We work from your style guides, reference packs, and existing assets - matching your visual language from the first batch, not the fifth revision.



From UI elements and icons to full character illustrations and environment concepts, we produce assets that are integration-ready and consistent across every update.

2D art that looks right in the game, not just in isolation. We work from your style guides, reference packs, and existing assets - matching your visual language from the first batch, not the fifth revision.



From UI elements and icons to full character illustrations and environment concepts, we produce assets that are integration-ready and consistent across every update.

3D art built for how games actually ship - optimised for performance, aligned to your poly budget, and consistent with the visual standards your players already expect.



We cover characters, environments, props, and vehicles across stylised and realistic pipelines. Every model goes through art QA before delivery, so integration doesn't become a second round of revisions.

3D art built for how games actually ship - optimised for performance, aligned to your poly budget, and consistent with the visual standards your players already expect.



We cover characters, environments, props, and vehicles across stylised and realistic pipelines. Every model goes through art QA before delivery, so integration doesn't become a second round of revisions.

Animation that feels like it belongs in the game - because it's built inside your rig, your engine constraints, and your character's existing movement language.



We handle in-game locomotion and combat animation, UI and menu animation, and cinematic sequences. We work inside your rig setups and engine to keep integration clean and iteration fast.

Animation that feels like it belongs in the game - because it's built inside your rig, your engine constraints, and your character's existing movement language.



We handle in-game locomotion and combat animation, UI and menu animation, and cinematic sequences. We work inside your rig setups and engine to keep integration clean and iteration fast.

The gap between art and engineering is where production usually breaks down. Tech art is how we close it.



Our tech artists handle shader development, rigging and skinning, VFX, LOD systems, and engine-specific optimisation. They speak both languages fluently - which means fewer handoff problems and faster iteration across the whole art pipeline.

The gap between art and engineering is where production usually breaks down. Tech art is how we close it.



Our tech artists handle shader development, rigging and skinning, VFX, LOD systems, and engine-specific optimisation. They speak both languages fluently - which means fewer handoff problems and faster iteration across the whole art pipeline.

Quality that holds at scale isn't an accident - it's a process. Our Art QA runs on every deliverable before it reaches your build: style consistency checks, performance validation, naming conventions, and platform compliance.



We treat QA as part of production, not a final gate. Issues get caught early, not during integration.

Quality that holds at scale isn't an accident - it's a process. Our Art QA runs on every deliverable before it reaches your build: style consistency checks, performance validation, naming conventions, and platform compliance.



We treat QA as part of production, not a final gate. Issues get caught early, not during integration.

Not sure which area fits your game right now?

Tell us where your game is right now

We'll tell you exactly how Modma Studios fits in - and whether we're the right partner for what you need.

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Page 1 / 1

Extreme close-up black and white photograph of a human eye

Not sure which area fits your game right now?

Tell us where your game is right now

We'll tell you exactly how Modma Studios fits in - and whether we're the right partner for what you need.

Page 1

Page 2

Page 3

Page 1 / 1

Extreme close-up black and white photograph of a human eye

Not sure which area fits your game right now?

Tell us where your game is right now

We'll tell you exactly how Modma Studios fits in - and whether we're the right partner for what you need.

Page 1

Page 2

Page 3

Page 1 / 1

Extreme close-up black and white photograph of a human eye