6+ Years Live Game Support
About The Project
Since 2019, Modma Studios has partnered with Supercell to support the live production of Brawl Stars. What began with a small batch of stylized 3D character skins evolved into a long-term collaboration spanning art production, implementation support, QA, and scalable live game operations.
Over 6+ years, our role expanded from asset execution to functioning as a dedicated production extension aligned with recurring updates and evolving content scope.

The Challange
Brawl Stars operates within a high-frequency live content cadence where seasonal updates demand visual consistency, technical precision, and predictable release coordination. Hundreds of assets must align with strict stylized standards while integrating seamlessly into live builds without disruption.
Supercell required a long-term production partner capable of scaling output without compromising quality, integrating directly into internal workflows, and maintaining stability under recurring release pressure. The requirement was not additional capacity alone, but structured production alignment.



Our Approach
Dedicated Pod Structure

We established two focused production pods:
To support recurring updates, Modma Studios implemented a dedicated pod-based model consisting of a stylized 3D art production team and an implementation unit including technical artists and in-game QA. This structure balanced creative execution with technical validation, ensuring assets were both visually strong and engine-ready.
We built teams covering:
• Stylized 3D Character Art
• Animation
• Technical Art
• In-Game & Art QA
• Implementation
• Rendering
• VFX (expanding scope)
Cross-Functional Production

Pipeline Integration

We aligned fully with Supercell’s internal systems:
We aligned fully with Supercell’s production ecosystem through shared tools such as Trello, Miro, Slack, and structured documentation workflows. Integrated feedback loops reduced iteration cycles and strengthened milestone predictabilityThe result was an embedded production structure operating within the client’s release framework rather than alongside it.
Scale & Measure Impact

2026 & Beyond
Expanding into advanced VFX, UI/UX support, deeper technical art collaboration, and on-ground coordination from Spain.
2025
Expanded into animation, amplifying player engagement.
2024
Delivered 50+ character skins within a large-scale content expansion, doubling production scope.
2023
Expanded into collaborative skins production and structured in-game implementation.
2019
Initial delivery of 2–3 stylized 3D character skins.
Strategic Contribution
Over time, Modma Studios evolved beyond asset delivery into:
• A scalable production arm
• A live operations acceleration partner
• A quality control extension
• A reliable content multiplier
This collaboration demonstrates that live game scaling depends on structured systems, team ownership, and predictable delivery.
Our contribution enabled sustained content expansion while maintaining artistic integrity and technical reliability.
Key Takeaway
Live games don’t scale through talent alone. They scale through systems, ownership, and consistency.
Modma Studios helped power Brawl Stars' live production growth through:
Game Art Highlights




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